Ever wonder how time crystals , glassy systems , and many-body quantum scarring might come together under one radical theory? In this video, we explore a bold new Frame-by-Frame (FbF) Universe approach, where spacetime updates in discrete steps—and quantum weirdness emerges naturally from subparticle “metadata” that unify classical and quantum realms. Discover how negative-time illusions , entangled photons , and black-hole singularity avoidance could all be by-products of a digital cosmic rendering . We’ll dive into: Glassy dynamics and how slow relaxation might be a discrete-lattice effect. Time crystals as stable, repeating phenomena in each new “rendered” frame. Many-body quantum scarring , where wavefunctions localize along classical orbits—yet appear from subpixel data. Consciousness as an emergent property in a universal simulation. If you’re intrigued by quantum entanglement, negative group velocities , or how classical physics can “die” in the face of quantum phen...
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Consciousness, Quantum Physics, and Reality
Let me explain in a calm way, because I am so happy- https://www.researchhub.com/paper/857... The "whoops" moment has been resolved! The faster than light travel of the particle through the "wall" is resolved from the "render" effect of the simulation - (when an electron "hits" a wall, its "action potential" travels through the wall-) However, the action potential actually appears to have traveled through the wall at a speed faster than light (you can verify this) The simulation does this by a process of rendering the frames due to the fact that the "particle" (electron) needs to be rendered to the other side of the wall. Since then render effect of the universe is occurring at a rate of instant universal transformation, the rendered particle "appears" on the other side of the wall instantly, and it does not need to "travel" at all, it is just rendered in the 3d vector space to the location in the 3d grid ...
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